Every change we make, shipped transparently. Built in public since September 2025.
Akasha Void started in September 2025 as an experiment: could we build a real-time space trading game that runs entirely on a blockchain? Five months later, we have a playable game with a living economy, AI traders roaming the galaxy, ships jumping between star systems, and a community of early testers helping us shape the experience.
We began with the fundamentals — a procedural universe generator, a game engine written in Rust, and a WebGL renderer. By October, we had AI traders buying and selling goods across star systems, a working fuel system, and the beginnings of a combat system. In November, we made the leap to running the game client directly in the browser using WebAssembly, meaning anyone with a web browser could play without installing anything.
December and January brought the features that make a game feel like a game: a proper trading interface where you can compare prices and find profitable routes, a leaderboard powered by real blockchain data, a tutorial for new players, and dozens of quality-of-life improvements. We also invested heavily in reliability — adding error tracking, automated testing, and crash recovery so the game stays online even when things go wrong.
We're now in Phase 0 (Foundation) on testnet, with the core gameplay loop complete: fly between systems, trade goods, manage fuel, and compete for the best routes. Combat is next.